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The Mahjong, HongkongMah-Jongg, auch Mahjongg oder Mahjong genannt, ist ein altes chinesisches Spiel für vier Personen. Vergleiche Preise und finde das beste Angebot für The Mahjong. Jetzt ab 14 €. Insgesamt Kundenbewertungen zum The Mahjong in Hongkong. % der Gäste waren sehr zufrieden. Neugierig? Weitere Informationen gibt's hier!
The Mahjong Top Scores Video2015 World Series of Mahjong Grand Final You may click on any "free" tiles those that are on the edge to select them, and match them with other free tiles with Bitcoin In Euro Auszahlen same face to eliminate them from the board. Action Games. Mahjong Solitaire.
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To play, turn and tap the mahjong tiles, clicking on matching pairs of unblocked tiles to clear them. Whenever a player in the East position dealer wins a hand, or if there is no winner a draw or "goulash hand" , an extra hand is played with the same seating positions and prevailing wind as in the previous hand.
This means that a match may potentially have no limit to the number of hands played though some players will set a limit of three consecutive hands allowed with the same seat positions and prevailing wind.
All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table rigorously and loudly for a lengthy period.
Tiles may get flipped up during this process and players should flip them facing down as soon as possible to avoid identifying the location of the revealed tiles.
Each player then stacks a row of 18 tiles, two tiles high in front of them for a total of 36 tiles. Players then push each side of their stack together to form a square wall.
Regular players usually place their stacks in a slightly diagonal position about 20 to 30 degrees anti-clockwise ; the right end of their stack is pushed slightly further in to the centre of the table to meet almost the middle of the stack of the player on the right.
This creates a smaller square wall the length of about half of each stack, with walls extended away from each corner of the square.
The diagonally positioned stacks and a smaller square creates a bigger space for players' tiles and also makes an ergonomic position for drawing tiles from the stack.
The dealer throws three dice in the square wall and sums up the total. Counting anti-clockwise so that the dealer is 1 or 5, 9, 13, 17 , so that south player to the right is 2 or 6, 10, 14, 18 , etc.
Some house rules may use only two dice but have double throws to increase randomness. In the case of double throws, the player of the chosen wall makes the second throw.
Using the same total on the dice or the total of the two throws , the player whose wall is chosen then counts the stacks of tiles from right to left.
For double throws, the count may extend to the left side player's stack. This determines the location where the 'deck' of tiles is cut.
Starting from the left of the stacks counted, the dealer draws four tiles for himself, and players in anti-clockwise order draw blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise.
Each player then draws one last tile to make a tile hand. Dealing does not have to be strictly this way and may be done quite differently based on house rules.
Tiles may flip over when being dealt and players should agree in advance on how to deal with the problem. Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece s from the wall in the anti-clockwise direction.
If a player gets any Flowers or Seasons tiles in the replacement draw, the players must wait for the next turn to draw replacement tiles.
The dealer draws a piece from the wall in clockwise direction, adding it to their hand. Typically, this draw is performed during the initial deal to speed up play.
If this does not complete a legal hand, the dealer then discards a piece throwing it into the middle of the wall with no particular order in mind.
Each player in turn, in counterclockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the Bonus tiles, the player proceeds to discard a tile either the tile just drawn, or a tile in the hand to maintain a hand of The discarded tile is thrown into the centre and, if desired, the player announces out loud what the piece is.
The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player.
Play continues this way until one player has a legal winning hand and calls out "Mahjong" while revealing their hand. During play, each player's hand should always be 13 tiles meaning in each turn a tile must be picked up and another discarded.
The count of 13 tiles do not include any Bonus tiles Flowers and Seasons , which are set to the side, nor does it include the fourth added piece of a Kong.
If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised.
A winning hand consists of 14 tiles. Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a tile hand "winning from the wall" or claiming a discard from another player which completes a tile hand "winning by discard".
The winning hand is made of four melds a specific pattern of three pieces and the eyes a pair of identical pieces. The exceptions to this rule are the special hands listed below.
Most players play with a table minimum, meaning a winning hand must score a minimum number of points which can be seen in the scoring section.
In Hong Kong Mahjong the most common point set is three but can be higher or lower depending on house rules.
Melds are groups of tiles within the player's hand, consisting of either a Pong three identical tiles , a Kong four identical tiles , a Chow three Simple tiles all of the same suit, in numerical sequence , or Eyes two identical tiles needed in a winning hand.
Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed displayed to all players or remain concealed, depending on the manner in which the meld is formed.
You may form a Pong with any Simple or Honors tile. Bonus tiles Flowers or Seasons cannot be used to form a Pong because they are set aside and there are not three identical bonus tiles in the set.
The tiles must be identical you cannot mix suits. A Pong may either be concealed formed by drawing tiles or exposed formed by seizing another player's discard.
Consider a Kong the same as a Pong with an additional tile to make a complete set of four. There are three ways to form a Kong.
Whenever a Kong is formed, that player must draw an extra tile from the end of the wall and then discard a tile. The fourth piece of a Kong is not considered as one of the 13 tiles a player must always have in their hand.
Kongs are worth collecting to score more points and deprive opponents of the opportunity to obtain specific tiles. The meld must be in absolute numerical sequence and all in the same suit.
Players cannot skip numbers or meld from the 8 or 9 to 1 or 2. Honors tiles cannot be used to make Chows because they have no numerical value, and Bonus tiles Flowers and Seasons also cannot be used to make a Chow.
A player can steal a discard to form a Chow only from the player whose turn was immediately before theirs; however, a player forming a Chow from a seized piece has the lowest priority for that tile.
Any other player who needs that tile to make a Pong, make a Kong, or to win may seize that piece instead. Like the Pong, the Chow is either concealed formed by drawing tiles or exposed formed by seizing the prior player's discard.
Whenever a player draws a flower or season, it is announced and then placed to the side it is not considered a part of the tile hand, but in the event that player wins, he may earn bonus points for them and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard.
This may happen successively in a player's turn. When a player discards a tile, other players may steal the tile to complete a meld.
Stealing tiles has both advantages quickly forming a winning hand and scoring extra points and disadvantages being forced to reveal part of one's hand to other players and not being able to change the meld once declared.
When a meld Pong , Kong, or Chow is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing the three or four tiles face up.
The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder in order of play , one or two players will essentially miss their turn as play continues anti-clockwise from the player who declared the meld.
If multiple players call for a discarded tile, priority for the discard depends on the declared action of the player stealing the discard.
The act of winning a hand interrupts play to assess the validity of the hand won. Upon confirmation, the player is awarded the hand's value per the specific game's rule.
If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.
This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.
Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall".
In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay.
Technically, the declaration for winning a hand may be done at anytime. However, the player must have a complete and legal hand. Otherwise, the win declaration is penalized.
The penalty depends on table rules. The player may forfeit points to the other players. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong.
If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.
Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.
A high-scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.
The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.
If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.
An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".
Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability.
Players may agree on table rules if the pace of the game is brisk or leisurely. For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.
Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.
Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.
A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.
Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard. In most mahjong variations having a concealed hand can be valuable in scoring.
Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.
A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:.
The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money. How points are reckoned is agreed by players beforehand.
For example, they can keep a tally, exchange chips or pay one another with money. The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.
We Price Match. The staff are the best amazing kindness and go out there way too help u the friends I meet there also is special defo best stay I've ever experienced.
Robert United Kingdom. Super comfy bed, exceptional, kind, giving and helpful staff. Dusan Serbia. Big longue, great beds and nice staff. Very spacious.
Jakob Austria. The Mahjong has such an amazing staff!! Daan Netherlands. Location was good. Bren Thailand. The hostel is clean, well organized with nice common bathrooms.
Francois France. Melissa United Kingdom. Staff was great, helpful It was my third time there, and as always, the attention was great, the stuff is really nice, very helpful always, atmosphere is good, price very affordable, my favourite hostel in HK but take note of my comment regarding the curtains.
Sebastian China. Everything was very clean. Willie Greece. Staff 9. Highly rated for: Great check-in experience. Highly rated for: Very clean bathrooms.
Highly rated for: Very comfy beds. Highly rated for: Room sizes. The Mahjong Reserve now. The Mahjong 9. What would you like to know?
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